

It is important to set the level to the same map that you set at the start in the location selection window, otherwise some not intended things can happen like units appearing at wrong position etc.Type set to singleMission makes it so the custom mission is able to appear in the User Missions window in game.locDesc is a description that is shown in the User Missions tab in game after selecting the mission.Set the locDesc to the mission description that you want to appear in game later LocName is a name that is shown in the User Missions tab in game, you can use spaces.ģ.

Set the locName to the mission name that you want to appear in the game later Go to Properties → Mission Settings → mission 2. On the right side of screen there should be a Properties window, if it is not there then press the Properties and Trigger/MissionObj info icon which is located at the end of the most bottom bar (if your screen width resolution is lower than 1,400 pixels you won't be able to see it,īut you can just press this tab using your middle mouse button and while holding it drag it to the left).įirst and the most important part of making the mission is giving it a proper name, location and type in the Properties window.ġ. Open the Mission Editor and when the location selection window appears select the avg_hurtgen map, all map names that start with avg are made mainly for tanks and ground battles.Īfter that the tab to Mission Editor which is located near the top left corner of the mission editor window, the bar under it should update itself and new icons that are available for the mission editor appear. 1.12.3 Checking the AI's spotting range and visibility.1.12.2 Making the tank use its smoke grenades.1.11.1 Checking whether all the enemy ground units have been killed.1.9 Making the enemy tanks move towards the player.1.7.4 Adding a tank that will follow the player.
